Diablo 4 doesn't stray from the hack-and-slash gameplay that the series is famous for, but movement feels more fluid and lively thanks to the evade button. It was first introduced by D2R Items, the evade button feels more integrated into Diablo 4's sequel. Certain enemies send out telegraphs and allow the player to run away in response. The developers suggest that as players gain experience, different alternatives to dodge the enemy, like being able to dodge multiple times at the same time, can be unlocked.
The skill trees of Diablo 4 has also evolved. For someone who has played through all Diablo games, it took some time to get used to. The available options give players the freedom to tailor their games to specific gameplay styles, but they won't make new players feel confused. As a Barbarian I could decide to focus on dual-wielding weapons that allow for faster attacks that deal more bleed damage, or opt for two-handed slashing weapons for a spin attack that allows me smash through large numbers of enemies. The tree was like a buffet of attacks, however there was a reason for it all, as it was previously in Diablo games.
As expected in the Diablo game there are plenty of dungeons to be able to clear throughout Diablo 4. but Diablo 4's new open-world feature adds an extra layer of mystery to the adventure. I was shocked when I found myself on a mountain and found an option for me to "climb down" that led to a different part on the map.
While there's not a vast large open world, like Elden Ring or The Legend of Zelda: Breath of the Wild, it was enjoyable to have a greater area to explore. Previous Diablo games featured randomly generated D2R Ladder Items Buy worlds that seemed huge and yet only limited. While Fractured Peak was still restricted in its scope, it wasn't like I was tied to a map. There are horses that you can purchase, but only after you have completed some quests available later on.